Design with Power and Precision with Arnold by Autodesk
Arnold Software is an advanced, physically-based Monte Carlo ray tracing renderer that is revolutionizing the world of 3D graphics. From film and television to architectural visualization and beyond, Arnold is used by top professionals in the industry to bring their most ambitious projects to life. With its advanced features such as Global Illumination, Subsurface Scattering, and support for a wide range of third-party shaders, Arnold is the ultimate tool for creating highly realistic 3D characters, photorealistic designs, and complex scenes that will transport viewers to new and exciting worlds.
Uses of Arnold
Arnold GPU
Switch seamlessly between CPU and GPU rendering.
Subsurface Scatter
High-performance ray-traced subsurface scattering eliminates the need to tune point clouds.
Hair and Fur
Memory-efficient ray-traced curve primitives help you create complex fur and hair renders.
Motion Blur
3D motion blur interacts with shadows, volumes, indirect lighting, reflection, or refraction.
Volumes
Render effects such as smoke, clouds, fog, pyroclastic flow, and fire with volumetric rendering.
Instances
Efficiently ray trace instances of many scene objects with transformation and material overrides.
Subdivision and Displacement
Create smooth, curved surfaces with support for Catmull-Clark subdivision.
Open Shading Language (OSL) Support
Use Open Shading Language (OSL), an advanced shading language for Global Illumination renderers.
Light Path Expressions
Get power and flexibility to create Arbitrary Output Variables with LPEs to help meet the needs of production.
Adaptive Sampling
Use another means of tuning images to reduce render times without jeopardizing final image quality.
Toon Shader
In combination with the Contour Filter, an advanced toon shader provides a non-photorealistic solution.
Denoising
Powerful denoising solutions offer you the flexibility to use much lower-quality sampling settings.